Diablo 4 Patch 2.0 is one of the big updates from Blizzard. This update brings important changes to the game for all player types. It comes with a new part of the game story called “Vessel of Hatred.“
The main changes in this update are new skills and passive abilities for all player types. This includes Barbarians, Druids, Necromancers, Rogues, and Sorcerers. These changes give players new ways to play the game and try different strategies.
For players who want to try these changes early, there will be a test version of the game available. This PTR (Public Test Realm) will be open from September 4 to 11, 2024. During this time, players can try the new features and tell the game makers what they think. This helps make the game better before it’s released to everyone.
Watch Diablo 4 “Vessel of Hatred” Official Release Date Trailer Here!
This update is exciting because it gives players new ways to enjoy the game and make their characters stronger. Players can look forward to trying out new skills and finding different ways to play Diablo 4.
Barbarian
New Skill: Mighty Throw (12 Second Cooldown): Barbarians can now hurl their weapon at enemies, dealing 60% weapon damage upon impact. Once lodged in the ground, the weapon continues to pulse, dealing 20% weapon damage per second for 4 seconds.
- Enhanced Mighty Throw: Increases attack speed by 25%[+] while the weapon is in the ground.
- Fighter’s Mighty Throw: Creates additional pulses when you swap weapons near the thrown weapon, generating a barrier equal to 3% of your maximum life for 5 seconds.
- Warrior’s Mighty Throw: Amplifies impact damage by 200% and stuns enemies for 2 seconds.
New Passives:
- Belligerence: Using a Basic Skill boosts damage by 3/6/9% for 4 seconds.
- Heavy Hitter: Ultimate Skills deal 15/30/45% more damage.
- Warpath: After overpowering an enemy, damage increases by 4% for 4 seconds.
- Irrepressible: Weapon Mastery Skills fortify you for 10% of your maximum life.
- Barbed Carapace (Key Passive): Spending 25 Fury increases Thorns by 10%[+] for 8 seconds, dealing 100% of your Thorns as physical damage to nearby enemies
Druid
New Skill: Stone Burst (Earth Core Skill, 30 Spirit Cost): Gather stones beneath your enemies then detonate them dealing 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
- Enhanced Stone Burst: Stone Burst’s final explosion damage is increased by 25%[x] within the initial radius.
- Primal Stone Burst: While Channeling Stone Burst, and for 2 seconds after it ends, gain 30%[+] Attack Speed.
- Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage
New Passives:
- Humanity: Damage increases by 5/10/15% [+] while in human form.
- Catastrophe: After you use an Ultimate skill, you do more damage for 8 seconds. The extra damage can be 5%/10%/15%[x].
- Feral Aptitude: You do 3%[x] more damage when you’re healthy. You also do 3%[x] more damage while above 100% Movement Speed. These bonuses can stack.
- Backlash: After you use a Defensive Skill, you do 4%[x] more damage for 5 seconds.
- One with Nature [Key Passive]: Your Companion Skills each gain 1 additional companion and deal 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper
Necromancer
New Skill: Soulrift [Darkness Ultimate Skill, 50 Second Cooldown]: Necromancers now have Soulrift, which corrupts nearby enemies for 8 seconds, dealing 65% weapon damage per second. Every 0.25 seconds, it absorbs souls, generating 2 Essence and granting a Barrier equal to 2% of your maximum life for 5 seconds.
- Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
- Prime Soulrift: Enemies with their souls ripped out become Vulnerable for 2 seconds. Damaging enemies affected by Soulrift has a 5% chance for their souls to be ripped out and absorbed.
New Passives:
- Necrotic Fortitude: Lucky Hit: Your damage has up to a 5/10/15% chance to grant a Barrier for 5% of your Maximum Life for 6 seconds.
- Finality: You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.
- Titan’s Fall: While Fortified you deal 6/12/18%[x] increased damage to Elites.
- Precision Decay: Your Lucky Hit chance is increased by 5/10/15%[+].
- Affliction [Key Passive]: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 80%(Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.
Rogue
New Skill: Dance of Knives [Cutthroat Agility Skill, 6 Charges, 1 Second Charge Cooldown]: Rogues can now channel Dance of Knives, increasing movement speed by 20% [+] and dodge chance by 10%[+], while launching knives that deal 42% weapon damage each
- Enhanced Dance of Knives: Moving 30 meters while channeling grants 4 charges.
- Methodical Dance of Knives: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
- Disciplined Dance of Knives: Slows enemies by 25% for 3 seconds, with each knife having a 20% chance to pierce.
New Passives:
- Target Practice: Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by 3/6/9%.
- Balestra: Gain 4/8/12% increased Damage for 4 seconds after using Evade.
- Evasive: After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.
- Unto Dawn: Your Ultimate skills deal 15/30/45%[x] increased damage.
- Alchemical Admixture [Key Passive]: Dealing 3 different types of non-physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.
Sorcerer
New Skill – Familiar [Conjuration Skill, 3 Charges, 12 Second Charge Cooldown]: Sorcerers can now summon a Familiar based on the element of their last skill for 8 seconds. The Familiar chases enemies and periodically explodes, dealing 40% of its element’s damage in an area. You may have 6 Familiars summoned at a time.
- Enhanced Familiar: Familiars apply 94% burning damage, 15% chill, or a 1-second stun, depending on the element.
- Summoned Familiar: Increases damage reduction by 3% for each Familiar. The Familiar’s element cycles between Fire, Cold, and Lightning.
- Invoked Familiar: Increases damage by 10%[x] for skills that match the Familiar’s element.
New Passives:
- Evocation: Gain 4% Cooldown Reduction.
- Energy Focus: You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.
- Dampen Layer: You gain 2/4/6% Damage Reduction while you have an active Barrier.
- Elemental Synergies: Your Frost, Shock, and Pyromancy damage is increased by 1/2/3%[x] for each skill you have equipped of that type.
- Enlightenment [Key Passive]: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks, you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened, your Bonus Damage with Fire, Lightning and Cold are equal to them combined and you gain:
- 25%[x] increased damage
- 45%[+] Mana Regeneration
- 20%[+] Attack Speed
Please note that this is a preview for PTR content, which is subject to change. The content shown in this PTR will be accessible to all players upon launch and won’t require the Vessel of Hatred Expansion to experience (unless otherwise noted).
Conclusion
Diablo 4 Patch 2.0 has brought a wealth of new content for players to explore, with each class receiving unique skills and passives that enhance their playstyles. These changes not only offer fresh gameplay opportunities but also encourage players to experiment with new builds and strategies. Whether you’re a Barbarian hurling weapons, a Necromancer corrupting souls, or a Sorcerer summoning Familiars, this patch provides something exciting for every player.
Be sure to dive into the game and try out these new features, and let us know which class changes have impacted your gameplay the most!
You can read the complete patch notes here.